Borderlands research is the topic for this month's 'Convo With Cantwell'

Borderlands research is the topic for this month's 'Convo With Cantwell'

By Research, Innovation & Impact
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The research and impact of various borderlands projects will be the topic for the February "Convo With Cantwell."

The discussion will feature Javier Duran, director of the Confluencecenter for Creative Inquiry, Anita Huizar-Hernández, associate professor of border studies in the Department of Spanish and Portuguese, Robin C. Reineke, assistant research social scientist in the Department of Anthropology, and David Taylor, professor of art.

Convo with Cantwell is a monthly Zoom fireside chat hosted by Elizabeth "Betsy" Cantwell, senior vice president for research and innovation.

In addition to the panelists, Cantwell will be joined by three members of the Research, Innovation & Impact leadership team: Chief of Staff John O'Neil, Vice President of Operations Sangita Pawar and Assistant Vice President of Research Intelligence Lori Schultz.

The discussion will be held Feb. 18 at 3 p.m. Registration is open now. (Please note that you must register for each episode. Registration for one does not carry forward to future episodes.)

For those who missed it, last month's Convo with Cantwell featured a discussion on the technological advances in, importance of, and impact made by digital humanities programs. Panelists included Bryan Carter, director of the Center for Digital Humanities, Jonathan Jae-an Crisman, assistant professor in the Department of Public and Applied Humanities, and Judd Ruggill, head of the Department of Public and Applied Humanities.

Some of the most exciting aspects of digital humanities, according to Carter, include advances made in volumetric video capture and streaming of virtual and augmented environments using visualization technologies.

Crisman highlighted his work focusing on the tragic deaths of migrants during their journey across the U.S.-Mexico border. Using digitization of photographs of objects found with the bodies and mapping their locations, the project seeks to reveal humanistic material that typically might not be mapped. Describing it as "forensic empathy," Crisman said his team is experimenting with creating a digital map of memorials – a sort of virtual shrine with oral histories embedded in digitized space.

Ruggill, a specialist in electronic games, studies the learning, socialization and collaboration that happens when people play games. For the past two decades, he has worked to develop the world's largest collection of games and game-related materials. With more than 250,000 pieces, the collection is a working archive open to university and non-university researchers alike. Because game formats and technology platform continuously change, Ruggill and his collaborators work to preserve the games, which are considered cultural artifacts.

Watch or listen to the January episode, and other previous episodes, on the RII website.

For additional information, contact RII at research@arizona.edu.

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